Dynamic Target Numbers
Posted on January 15, 2009
Filed Under Crunch | Tags: Alternate Rules
Savage Worlds uses a stagnant Target Number of 4 to resolve all trait tests and applies modifiers depending upon difficulty. The modifiers to this roll range from +2 to something trivial to –2 or –4, for particularly difficult tasks. It is often useful to think of a task at hand as being “easy”, “difficult”, or “impossible” instead of trying to apply a numerical modifier. This does not affect the rules in any way, just the thought process over assigning modifiers for tasks.
Instead of modifiers, the following chart is used to assign target numbers based upon the difficulty of a task; one category, “trivial”, not shown here consists of tasks that are so simple that they don’t require a trait test. These tasks are typically just worked into a scene’s narrative or hand-waved by the game master.
| Difficulty | Target Number |
| Easy | 2 |
| Normal | 4 |
| Difficult | 6 |
| Challenging | 8 |
| Formidable | 10 |
| “Impossible” | 12 |
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Hey, I know this isn’t germaine to the topic, but I sent another email. Did it get through?
Yes, I got it…sorry, been bogged down with actual work!
No problem. We’ll talk when you have time.